Accomplice to the success of the iPhone

Accomplice to the success of the iPhone and other smartphones in general, Apple iPods are becoming increasingly marginal, both in terms of the company's revenues for both the interest of its customers and yet a class action old 10 years is reporting current ones for a long time were the most popular digital music player in the world. The legal initiative was introduced in January 2005 and accuses Apple of violating antitrust laws some, cutting off competition from its iTunes program for the management and the purchase of music. The authors of the class action demanding 350 million compensation for damages, claiming that the choices of Apple behaved higher costs to be able to listen to music. The compensation could be tripled under the US antitrust laws.

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The lawsuit refers to the first years of existence of the iPod and iTunes, the program that is used to synchronize music between your computer and the same iPod. Following a strategy pursued for years with his Mac, Apple had thought of a very closed system that would allow the transfer of music on iPods exclusively through iTunes. The songs could be imported to iTunes from CDs purchased or purchased through the iTunes Store section of the program (which still exists).


Who had bought an iPod had not then alternatives to iTunes, but some companies like RealNetworks were busy to create software that could communicate equally with iPods to offer a different system to manage and sync music. Apple adjourned its systems to prevent it, explaining the choice with the need to make sure iTunes and iPod that would otherwise have been exposed to hacker attacks. According to the promoters of the class action, Apple limited the chances of choice for its customers and damaged the other interested companies to bring music on iPods.
The trial began Tuesday in Oakland, California, in front of the District Judge Yvonne Gonzalez Rogers and a jury composed of eight people. During an interview before the hearing, one of the prosecutors said that "we will prove that these software updates were no updates in the strict sense of the term: Apple effected those changes to block the competition."
Among the materials that will be used during the trial there are also some email that the then CEO of Apple, Steve Jobs (who died in 2011), sent to several executives of the company. In one of the messages proposed to publish as soon as a press release in which Apple claimed to be "stunned" that RealNetworks had "adopted the tactics and behaviors by hackers to sneak in the iPod." According to another email, written by Eddy Cue, another Apple executive responsible for software, Jobs also said that "someone is trying to get into the house."
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On the story was picked up a deposition of Steve Jobs in April 2011. On that occasion he explained that "there are many hackers who want to try to get inside iTunes: we are trying for a long time, and they are still doing." The software update according to Apple was therefore necessary to protect the security of its systems and prevent intrusions by malicious users.
During the trial also showed that between 2007 and 2009, Apple found a way to erase the iPod songs downloaded from services for buying music competitors. Users were shown an error message if it were not taken music from iTunes, inviting them to restore music library program from Apple, which in fact led to the loss of the other songs. Augustin Farrugia, responsible for the security of Apple software, said during a hearing in the error message was not mentioned in the removal of the other music because it "did not want to confuse users."
Through these elements and on the basis of other evidence that will be presented during the hearings, the process will have to determine whether Apple violated antitrust laws by updating its systems in order to prevent unauthorized intrusion of any kind. Hearings attended, among others, the head of marketing Apple, Phil Schiller, and the same Cue. The trial is expected to last a couple of weeks.

With the arrival of Super Smash Bros

With the arrival of Super Smash Bros in stores have also officially opened the doors of online for the incredible brawler game from Nintendo: The title has thus revealed its bid for the multiplayer network, ultimately pretty standard but supported, this time, by a netcode fairly solid.
The opinion expressed in our review, however, does not change: the masterpiece assembled by Sakurai and his team still gives her best in local fights. Smash Mode Tour, with his board in the Mario Party, is exactly what it takes to give a structure a little 'less chaotic evenings with friends, while the "Brawl at Eight" - we have already said - can whet fans long course that they have quite a number of companions, even net of confusion quite evident during the match.


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Staying on the theme of clashes in the network, however, the offer of Super Smash Bros is divided, just as they did in the 3DS version, in a free mode and a classified.
Whether you decide to join the fray "for fun" or "for the glory", fortunately, the matchmaking proves pretty quick, waiting times are not exaggerated, and only rarely matches are marred by a few episodes of lag. The results obviously vary depending on the quality of the connection (of its own but also of that of opponents), however, the total Netcode appears much more solid and stable both with respect to that of the portable version (where play in 4 still remains a problem), and than the previous incarnation of the brand on WiiU. WARNING: Published the Review


NETWORK OR NO? Unfortunately for Super Smash Bros Nintendo decides to rely on the same infrastructure seen in Mario Kart 8: while the competition, net of a thousand server problems, pushing more and more about the game online, it remains quite distressing to see an incomprehensibly cumbersome management of invitations, and an in-game chat that -for some kind of precautionary turns off while playing games and remains active only in the lobby.
From this point of view, Nintendo still needs to improve, and not a little: especially titles like Super Smash Bros. and Mario Kart, real spearheads of the line-up WiiU, would benefit in a very clear structure of an online a bit 'more dynamic and behind the times.
Fortunately, the title made amends with its incredible formula, technique and accessible as we said in the review, and also in this department online substantially "bipartite": on one side there are in fact the match more playful, which take place in the arenas Classic (and then handled and full of unforeseen) and with the always abundant presence of objects; the other instead clashes more "rigorous", no item and above versions Omega internships. And again it comes back to say that soul "two-faced" Super Smash Bros, who can be challenging party game but also strict "brawler": the match 1vs1 mode "for the glory" know how to be technical to capacity, focusing entirely on the timing of attack and the moveset of the characters selected (to be recorded abundant presence of Little Mac and Meta Knight).

The sub-Online, in any case, complements the offer already rich mode which we discussed in the review, and on which we want to come back after a few weeks of play. While insipid mode included in the "Stadium" proved actually quite ephemeral, we must admit that the Special Requests held the bank and let themselves play nicely for a long time. Usually you end up Master Requests to dedicate to accumulate the nest egg needed to address a request Crazy, structured like a "risk everything" videogame. In both cases, the title presents us with three "tasks" random to choose from, just that selecting the most extreme just a failure to lose everything, seeing go smoke a ticket or a small fortune laboriously accumulated.
Let's go back to say, however, that increasing the intensity, the Classic mode edition WiiU has not convinced us fully, and yet how All Star is a small change to the formula of the standard game, which asks us to face in sequence all the characters of the large roster.
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In the long run, however, the "Events" has managed to conquer us. Ultimately it is this mode that can be considered as an alternative to the Story Mode: This is a series of meetings "thematic", in which there is assigned a fighter and a goal. Beyond the desire to create every time contexts funny or battles that replicate historic rivalries in the world of video games (which would happen if Bowser and Donkey could agree to make shoes to Mario?), There are several variations to the victory conditions , and jump from match schizzatissimi other tactical and thoughtful. To overcome the more complex objectives must sweat a lot, and ultimately -although tight angle in the menu selection- this mode is one of the pillars of overflowing supply of Super Smash Bros.
To close, in short, we must reaffirm the exceptional density of the package, now enriched with a good online component although more focused on local multiplayer. Hats off to Nintendo.

Far Cry 4

The Far Cry series was a rather unusual history: born from German developer Crytek to become the largest internal game studio Ubisoft in Montreal. After the surprise brought by Far Cry 3 gameplay and oiled to perfection, the studio quickly released a standalone completely crazy, Blood Dragon. Today, Far Cry 4 is available on PC, Xbox 360, Xbox One, PS3 and PS4, and allows players to escape to a new environment and face a new charismatic villain. This SPF he honored his predecessors? He escapes to 3.5 Far Cry syndrome?  free psn codes




A worthy successor to Far Cry 3

We often associate the Himalayas, Tibetan Buddhism to Zen meditation and balance of mind. Ubisoft went overturn these clichés by providing a fictional trip to the snowy mountains and temples of Far Cry 4, led by a nemesis just as charismatic as crazy, Pagan Min. The publisher has used the same formula as for Far Cry 3 and memorable villain Vaas. Several internal studios (Montreal, Toronto, Kiev, Shanghai, Red Storm) have collaborated to create this amazing survival game with open world on PS3, Xbox 360 and PC. This year also on PS4 and Xbox One, you are entitled to a new ode to extreme survival in an open and hostile world, the fictional world of wonderful and Kyrat. It embodies this time Ajay Ghale, too distant character Hunk Far Cry 3 but has a particular relationship with the lands of Kyrat.

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The French publisher, although out in the same period another big game of the year (Assassin's Creed Unity), did not skimp in marketing and promoting this Far Cry 4, new installment of a series previously appreciated by many gamers sandbox. Sony gave it a central position in its E3 conference this year and at most minor events. This is all the more surprising that this title comes in while the publisher suffers many recent criticism of his games often bugged, downgrades and excessive embargo policy. This title is doing pretty well despite some problems on the PC, it was rather well received by fans of the saga.

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In Far Cry 4, we really find the essence of video games: fun. Do not expect a moving story worthy of Hollywood or a revolution in gameplay, no, the whole game is based on freedom of action and fighting, as well as the tasks that can be addressed in several ways .dropoff window Kyrat, in this, is a real sandbox in which we follow the main adventure while being constantly distracted by tons of other activities. We can focus on the increase in capacity Ajay or just spend the few animals and gather plants for making new objects and complete inventory. Your journey will be constantly accompanied by a black humor, rather sadistically, which goes well with pretty bloody situations or hallucinogenic trips encountered by Ajay.

Far Cry 4 Kyrat

A predictable story

The game begins on a note of melancholy since discovered Ajay Ghale, came to Kyrat to deposit the ashes of her late mother, who had fled the sociopathic bully Pagan Min. We quickly learned that the dictator is facing a civil rebellion, the Golden Path, created 25 years ago by parents of Ajay Ghale. The latter, arriving in the territory of Kyrat, has no desire to mingle with the conflict but its origins are rapidly catching on. One has the impression that the fight is part of its DNA. He has yet to choose a side: placed tyrant guaranteed to be a God to the inhabitants of Kyrat or leader of a rebellion that is not devoid of internal conflict.

Indeed, on the one hand, there are the supporters of Amita, ready to overthrow Pagan and bring prosperity to the territory of Kyrat regardless of the means used, even if it means the destruction of traditions or based economy cartel drugs. On the other side, there are the supporters of Sabal, defenders of ancestral traditions of the region who want peace to restore balance, culture and transmit the legacy to future generations. Several times during the adventure, you will have to choose between the two clans, two ideologies, which will spice up the story a little bit flat Far Cry 4. Small funny anecdote: there are several possible purposes which a secret which, to date, has not been found by the players.

Sabal and Amita: two different visions for Kyrat
Amita and Sabal two different visions for Kyrat

Another huge content

Next to the main story, there is access to numerous varied side missions. Unfortunately, they are not quite as exciting. As much as we love free fortresses or outposts occupied by the minions of Pagan Min, much to the delivery person or hunter NPCs personality is no less exciting. The cinematics of the game suffer from the same defect and are quite unequal. Some are exciting while others are starved of flavor. However, the whole forms a pleasant universe in which it is very nice to walk.

Far Cry 4 Shangri-La
Shangri-La: a mystically beautiful place

One of the big highlights of the game is the set of missions in Shangri-La, spooky place supposed to represent the conflict in Kyrat. It is reached by a mystical ritual combining meditation, incense and other natural substance. The missions in Shangri-La is probably the most exciting of the game. The arsenal is limited, there is only a dagger, a bow with a bullet time and a tiger that meets our orders .dropoff window The enemies are formidable because they kill us almost suddenly. The decorations are beautiful and shades of orange-red color are unique to this mystical place.

Other missions are both striking as those taking place in the heights of the Himalayas where fighting against the enemies are harder than usual because of the ongoing blizzard. We will move forward in this medium than through oxygen masks and we will have to watch out for landslides. Unfortunately, these areas are separated from the main board and thus inaccessible outside of specific missions. Some will surely get tired at some point to the same type of missions. But for gamers sandbox and "acute collectionnite", you'll get 50 hours of play to a minimum.

Mission in the Himalayan peaks: immersive
Mission in the Himalayan peaks: immersive

The co-op mode: a pleasure

Outside of the main story missions, you can do it with a partner, whether or not with the game. In fact, if you're a PlayStation player, you can offer to 10 of your friends PSN a key Kyrat allowing them to play co-op with you for two hours and discover the joys of Kyrat. The co-op is a real pleasure, you can perform any task schedule, which will become more simple after all with a colleague. Everything is planned to be done in pairs, like many vehicles each have two seats or fortresses that often two or more access points. Cooperation requires effective collaboration between the two sides and will be rewarded as the money and XP is shared between the two players. However, the guest player will not see the mission met back in the game.

Cooperation is key in the success of the mission
Cooperation is key in the success of the mission

Oiled gameplay to perfection

We find in this episode many elements of Far Cry 3 but reviewed and improved. The gameplay is quite the same as the third installment but the developers have added a vertical due to the mountainous environment of Kyrat. You can indeed reach the top and you swing down the slopes of the Himalayas with the grapple, essential new tool in this adventure. You will also find these sensations to the helicopter, very nice to drive and even more enjoyable when a comrade will be on board.

There are also animals, even fiercer than before. We discover the elephants that can overlap to reverse everything in its path or that can be excited by shooting them from a distance so they get angry and demolish an entire outpost. The use of the carnivorous animals proves to be an asset in the adventure but we must also be careful because a face-to-face with a predator will often lost by the human as is the case in real life .dropoff window You will find yourself too scared to cross a honey badger a giant tiger.


As in real life, the map consists of various biomes that each contain different animals. Many times, you will go in a particular place to hunt an animal in order to design an object and during this quest, you will feel like a real fighter especially as a clean slaughter bow or knife reward you for better loot.